MegaWiFi 1.5
MegaWiFi API documentation
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GameJolt Game API implementation for MegaWiFi. More...
#include <stdbool.h>
#include <stdint.h>
Go to the source code of this file.
Data Structures | |
struct | gj_trophy |
Holds the data of a single trophy. More... | |
struct | gj_time |
Holds the date/time from server. More... | |
struct | gj_score |
Holds data of a single score. More... | |
struct | gj_score_table |
Holds data of a single score table. More... | |
struct | gj_user |
Holds user data. More... | |
Macros | |
#define | GJ_TROPHY_RESPONSE_TABLE(X_MACRO) |
Reply fields to a trophy fetch request. More... | |
#define | GJ_TIME_RESPONSE_TABLE(X_MACRO) |
Reply fields to a time fetch request. More... | |
#define | GJ_SCORE_RESPONSE_TABLE(X_MACRO) |
Reply field to a scores fetch request. More... | |
#define | GJ_SCORE_TABLE_RESPONSE_TABLE(X_MACRO) |
Reply fields to a scores tables request. More... | |
#define | GJ_SCORE_GETRANK_RESPONSE_TABLE(X_MACRO) |
Reply fields to a scores get-rank request. More... | |
#define | GJ_USER_RESPONSE_TABLE(X_MACRO) |
Reply fields to a users fetch request. More... | |
#define | X_AS_STRUCT(field, decoder, type) type field; |
Expands a response table as a structure with its fields. More... | |
Enumerations | |
enum | gj_error |
Module error codes. More... | |
enum | gj_trophy_difficulty |
Difficulty to achieve the trophy. More... | |
enum | gj_data_store_update_operation |
Operations supported by gj_data_store_update() function. More... | |
Functions | |
bool | gj_init (const char *endpoint, const char *game_id, const char *private_key, const char *username, const char *user_token, char *reply_buf, uint16_t buf_len, uint16_t tout_frames) |
Initialize the GameJolt API. More... | |
enum gj_error | gj_get_error (void) |
Return the last error code. More... | |
char * | gj_trophies_fetch (bool achieved, const char *trophy_id) |
Fetch player trophies. More... | |
char * | gj_trophy_get_next (char *pos, struct gj_trophy *trophy) |
Decode the trophy raw data for the next entry. More... | |
bool | gj_trophy_add_achieved (const char *trophy_id) |
Mark a trophy as achieved. More... | |
bool | gj_trophy_remove_achieved (const char *trophy_id) |
Mark a trophy as not achieved. More... | |
const char * | gj_trophy_difficulty_str (enum gj_trophy_difficulty difficulty) |
Get the string corresponding to a trophy difficulty. More... | |
bool | gj_time (struct gj_time *time) |
Get the date and time from server. More... | |
char * | gj_scores_fetch (const char *limit, const char *table_id, const char *guest, const char *better_than, const char *worse_than, bool only_user) |
Fetch scores data. More... | |
char * | gj_score_get_next (char *pos, struct gj_score *score) |
Decode the score raw data for the next entry. More... | |
char * | gj_scores_tables_fetch (void) |
Fetch score tables. More... | |
char * | gj_score_table_get_next (char *pos, struct gj_score_table *score_table) |
Decode the score tables raw data for the next entry. More... | |
char * | gj_scores_get_rank (const char *sort, const char *table_id) |
Get ranking corresponding to a sort parameter. More... | |
bool | gj_scores_add (const char *score, const char *sort, const char *table_id, const char *guest, const char *extra_data) |
Add a score to a scoreboard. More... | |
bool | gj_data_store_set (const char *key, const char *data, bool user_store) |
Sets a key/value pair in the data store. More... | |
char * | gj_data_store_keys_fetch (const char *pattern, bool user_store) |
Fetch data store keys. More... | |
char * | gj_data_store_key_next (char *pos, char **key) |
Decode the key data from a gj_data_store_keys_fetch() call. More... | |
char * | data_store_fetch (const char *key, bool user_store) |
Retrieve data from the data store. More... | |
char * | gj_data_store_update (const char *key, enum gj_data_store_update_operation operation, const char *value, bool user_store) |
Update data in the data store. More... | |
bool | gj_data_store_remove (const char *key, bool user_store) |
Remove data from the data store. More... | |
bool | gj_sessions_open (void) |
Open a game session for the player. More... | |
bool | gj_sessions_ping (bool active) |
Ping a session, and allow setting it as active or idle. More... | |
bool | gj_sessions_check (const char *username, const char *user_token) |
Checks if a user session is active in the game. More... | |
bool | gj_sessions_close (void) |
Close a previously opened session. More... | |
char * | gj_users_fetch (const char *username, const char *user_id) |
Get user data. More... | |
char * | gj_user_get_next (char *pos, struct gj_user *user) |
Decode the user raw data for the next entry. More... | |
bool | gj_users_auth (void) |
Check user credentials. More... | |
char * | gj_friends_fetch (void) |
Get friends list. More... | |
char * | gj_friend_get_next (char *pos, char **user_id) |
Decode the friend raw data for the next entry. More... | |
char * | gj_request (const char **path, uint8_t num_paths, const char **key, const char **value, uint8_t num_kv_pairs, uint32_t *out_len) |
Generic GameJolt Game API request. More... | |
GameJolt Game API implementation for MegaWiFi.
Definition in file gamejolt.h.